

They explained that this showcased a lack of definition between instruments in the mix on the Doom Eternal soundtrack, concluding "Mick Gordon is a far more talented audio engineer than me, it's not even close & that's what makes this especially frustrating. On April 18th, 2020, Twitter user tweeted a visual comparison of the wavelengths in the mix between Doom (2016)'s soundtrack and Doom Eternal.
DOOM ETERNAL SOUNDTRACK SOFTWARE
The entire statement is worth a read to understand more about the situation, and what allegedly went on behind the scenes at id Software during the development of Doom Eternal.On March 20th, 2020, id Software released the video game Doom Eternal in the United States. The entire situation is extremely messy, and speaks to a game caught in the throws of alleged poor management.Įach accusation laid out by Gordon has been meticulously detailed, and reveals major discrepancies in Stratton’s accusations. To date, id Software has refused to pay for it, despite this guarantee allegedly being included in Gordon’s contract. But, id Software included it all directly in-game, marketing, and updates without paying for it.’ ‘Rejected tracks, mockups, demos, ideas and sketches – a massive amount of additional music, well beyond the budget allocated in the contract, produced at their request and shared in good faith. He alleges only half of this music was paid for, and that it was a conscious decision by id Software to take the entirety of his work.

‘Forcibly writing music without a clear purpose caused problems when id Software inevitably rejected it months later, throwing it out with the unrealistic expectation that urgent demands for rewrites somehow wouldn’t impact the already crunched schedule,’ Gordon said.Īt the end of the project, Gordon was finally paid – however, id Software allegedly used all of the music produced during development, five hours worth, for which Gordon was not adequately compensated. To meet new deadlines, Gordon was forced to crunch – and allegedly did so for two long years thanks to ‘a rigid, brutal music schedule that attempted to finalise the score before the game was ready for it.’ Gordon learned of the announcement via the media.
DOOM ETERNAL SOUNDTRACK FULL
In short order, the company announced the launch of the game’s soundtrack to the public, despite it not being in full production yet. This was allegedly made worse by id Software blanking Gordon, and refusing to approve any of his work. Around this time, payment became a major issue as Gordon worked for around eight months without being compensated – which led to the composer ‘surviving on microwaved food’. Doom’s mantra is wall-to-wall music, which made this oversight seem laughable.’ Image: id Software / BethesdaĪccording to Gordon, he worked hard on the soundtrack and to meet the music-first demands of id Software, but was soon locked out of music meetings and had important information withheld as the developer pushed back on his claims that its demands were impossible. ‘Hour-long levels where players traverse fantastic worlds with epic vistas and tricky platforming sections had just 30 seconds allocated to exploration music. In response, I said he seemed to misinterpret my proposal’s intent, that the current schedule’s rigidity would cause issues down the line, and that finding an execution framework for achieving our ambitious goals was my only agenda,’ Gordon claimed. While he attempted to provide solutions to a slow development cycle that meant there was little time for iteration or understanding of level theming and musical intent, Gordon alleges that Stratton struck down these plans, and refused to accept the existing development schedule was flawed.

The requirement to write, perform, record, produce, mix, master and implement two levels of music – with feedback rounds – every 30 days, when the levels themselves were bare-bone, now looked ridiculous,’ Gordon wrote.

‘Two months in, it was clear the schedule wasn’t going to work. It was a masterpiece in Excel but a disaster in reality. He further alleged the soundtrack was delayed before he was involved in the project, and that he still hasn’t been paid for ‘over half’ of Doom Eternal‘s score. Read: Australian video game composers celebrated at Sound Byte Gordon alleged there were also major contract delays, all-hands-on-deck marketing meetings that interrupted production for six weeks, slow communication from id Software, and conversations bogged down by unrealistic expectations and arguments about recording.
